What – Innovation and UX sharing. For a number of years now I’ve been serving as mentor to the UX community. Participants of the Brown Bag Series see my work in progress and in context of the process. This makes it easier to grab the concepts and use them in their own work. We’ll conduct group Read more about Weekly Brown Bag Series[…]
Here, I have presented interaction design as one element out of six within my Experience Design Model. I have concluded that in practice, Interaction Designers mold the organization and structure created by Information Architects into artifacts, environments, and systems that people associate themselves with through the use of UX activities that create human connections.
This post is dedicated to information architecture and how it centers around what your product looks like. In previous posts I have shared the Experience Design Model list of elements.
Through Gamification Analysis you will know which users create value for your product and which connections to other users expand upon that value. Based on that knowledge you can devise appropriate mechanisms to support an engagement strategy centered on a clear picture of product growth.
Here I will discuss circumstance analysis, how it centers around decision-making, and how it works hand-in-hand with task analysis to bring product ideas to the table.
In this post I will focus on task analysis and discuss how it centers around what makes sense. To begin with, we’ll remind ourselves of the task analysis definition we’re working with.
In the past two years I’ve been working to create UX artifacts for the purpose of teaching. It wasn’t easy. It took a while because I needed to sort out all the noise from what eventually turned into an Experience Design Model. I’m sharing this concept with you here. In the future I will share my notes as well so that you can see how I arrived here.